

Since The Phantom Pain's modular nature means it doesn't lend itself so well to that kind of overall grade system, it is instead broken down to be individual ranks per mission for all bar three of the game's 50 missions. Konami's stealth series has always had a speedrunning element for high-level play, with the best ranks (Big Boss/Foxhound) always tied to fast, efficient runs of the games. The Elite achievement in Metal Gear Solid V: The Phantom Pain worth 608 points Complete all missions with an S rank. Of over 110,000 players here on TA, just over 400 have managed this challenging feat of speedy dino wrangling, giving it a tasty ratio of 16.25 and making it the second rarest achievement in the game behind its Hard mode counterpart. Between sabotage attempts, dino escapes, and tropical storms, there are a lot of unpredictable aspects at play that can slow you down and scupper your chances, making this as much about crossing your fingers for no drama as it is about having a solid grasp on how to quickly and efficiently throw together a world-class park.


The task here is to go from nothing to a five-star park in under 180 minutes, and this is no mean feat. The Clocked at 32 mph achievement in Jurassic World Evolution worth 404 points Reach 5 stars in Challenge mode in under 3 hours (medium difficulty or above)Ī sim game like Jurassic World Evolution isn't the first place we'd expect to find a speedrun achievement, let alone one that is three hours long, but here we are. Interestingly, one of Braid's secrets (which doesn't have its own achievement) is almost an anti-speedrun - there's a hidden star in the Cloud Bridge level which requires you to wait almost two hours on an extremely slow-moving cloud to reach it. You'll need a full working knowledge of each world's unique mechanics to even come close to breaking through the one-hour barrier, and knowing exactly how to solve every puzzle (and being able to execute them all well) should eventually be enough to shave off those extra 15 minutes or so. Considering some of the trickier late-game stages could easily keep you scratching your head for 45 minutes on their own, demanding a full run of the game in that time was always going to be a challenge. One of the progenitors of the indie explosion, puzzle-platformer Braid also gave us one of the earliest examples of a speedrun achievement. The Speed Run achievement in Braid worth 86 points Complete a full speed run of the entire game, beating the challenge time.
